Post by GZNails on Apr 13, 2013 18:56:55 GMT -5
MUST READ:
OPERATION HADES
May 19th 2013
1. SITUATION
SUMMARY: Set in the not so distant future, two nations sharing a border have been at war for over a century. TRUKASTAN (Yellow) and IRONIA (Blue) have been battling over land disputes, oil rights and water rights, both have yet to come to a compromise.
The Truk’s have just launched a new test missile named “Hades”, but due to low budgets, overconfident leaders and sideline (mis)direction, the missile detonated in the wrong area and spread its valuable parts on the border between Ironia and Trukistan. Ironia brass want to get their hands on the parts to examine them and either steal the technology to use against the Truk’s or to develope counter measures against the new technology.
2. OBJECTIVES
STRUCTURE: Each team will have a Commander. That Commander will facilitate the team to ensure success.
During the event, side missions will be handed down to each commander from the admin or combat controller. The commander will then delegate side missions as they see fit.
FOB (Forward Observation bases): Each team will have a pre-determined FOB (respawn). Marked on the map. Each player may bring water/BB’s/equipment to the FOB. FOB’s are uncapturable. If under contention, admin will clear the area with “off map artillery”.
AO (area of Operations): Spread around the AO, an unannounced amount of Hades parts will be labeled and spread throughout the entire AO. It is up to each team to recover as many parts as they can. Parts will be marked for identification (to ensure players are selecting the right parts and not random items already in the AO). Once a player/squad finds a part, it is their job to get it back to their FOB. If a player is hit while carrying a part/objective, player must drop part where hit. If they bleed out part must remain, if Medic’d player may continue back to FOB with part.
Side mission props/objects will be marked/labeled differently, if a player obtains a side mission prop and brings it back to their FOB before side mission has been brought to a commander, that team will be docked points. If side mission part is found, it is recommended that the squad/player that found the object marks it on their map or calls it in to command. Even though the side mission prop may not be handed to your team, it is still recommended to keep track of side mission objects found in the AO.
Second Evolution: Once all Hades parts have been found (based on time, fight, endurance or admin) the second evolution will commence (after lunch). One team will set up 3 caches throughout the AO. They are to defend each cache. The other team must attack and capture each cache. If a defender dies and is not medic'd within 5 minutes that player must spawn at another cache and may NOT return to attacked/defended cache but must remain to defend the cahce they just spawned at. Attackers have unlimited lives, 5 minute bleed out time but NO 5 minute FOB time, they may re-enter the game immediately from the FOB.
Attackers may attack only one cache at a time, it is up to the commanders of each team to devise a strategy.
Side Missions: during the second evolution, the commanders will be handed side missions. Side missions will include taking pictures of key players and submitting them to admin or combat controller to ensure success. (This will be a sniper/spotter role).
3. LOGISTICS:
Points: Each side will have a crate for Hades part collection set in the FOB. Admin will continue to check each crate during game play until all parts have been recovered or time has run out. Each side will get points for each item obtained, side missions completed, and success or failure of movement of Hades. Some parts will be larger or require two people to carry (labeled as such). Larger items will be worth more in points.
Point deductions: Teams will be docked points if they bring a Side mission prop back to the FOB before mission deployment. If a team has un-sportsmen like conduct, team will be docked points.
Combat Controllers: Due to the amount of objectives and size of group, Admin will have 2 combat controllers, one for each side. CC’s are like admins but will be playing. They will help with side missions as well as ebb and flow of the game. Any issues, questions, hit calling, honorable play mentions may be brought to CC’s.
HADES SPECIFIC MEDIC RULES:
Medics: Will NOT be carrying bandages. EVERY player will be asked to bring their own 2 ace bandages (or strips of cloth). There will be one medic for every 8-10 players (or depending on amount of players).
HITS:
If a player is hit, they must sit with deadrag in place (or move to a sfae spot NEARBY if in the line of fire) for 5 minutes. This is the bleed-out time. If a medic cannot bandage player within the 5 minutes player must return to FOB and wait another 5 minutes. Once completed player may head back into AO. If player is still in bleed-out time, opposing players may "search" the bleedout victim. To do this, simply put your hand on the bleedout victim and say "I am searching you". The bleed out victim must give up any and all parts/objectives, THIS INCLUDES SIDE MISSION OBJECTIVES. If the bleed out victim is carrying out a side mission and is "searched" he must give up the side mission documents. Side mission is then no longer accessible to the dead player. Captured side mission intel can be played out by apposing team for additional points.
SQUADS/COMMAND: It is up to the players to create and manage squads. Command and following orders will be highly recommended but not enforced. To ensure team success it is recommended to follow command and use to teamwork.
COMMS:
Admin 1
Truk’s (Yellow) 2-10
Irons (blue) 11-20
TEAMS:
Trukistan – Yellow Armband
1 x Commander
1 x Combat Controller (admin approved only)
4-6 Medics (Depending on player count)
1 x Sniper/Spotter Team
Ironia – Blue Armband
1 x Commander
1 x Combat Controller (admin approved only)
4-6 Medics (depending on player count)
1 x Sniper/Spotter Team
EXTRAS:
Admin will hand out extra options to Commanders to help ebb and flow of game.
*Reserve right to change as needed.
OPERATION HADES
May 19th 2013
1. SITUATION
SUMMARY: Set in the not so distant future, two nations sharing a border have been at war for over a century. TRUKASTAN (Yellow) and IRONIA (Blue) have been battling over land disputes, oil rights and water rights, both have yet to come to a compromise.
The Truk’s have just launched a new test missile named “Hades”, but due to low budgets, overconfident leaders and sideline (mis)direction, the missile detonated in the wrong area and spread its valuable parts on the border between Ironia and Trukistan. Ironia brass want to get their hands on the parts to examine them and either steal the technology to use against the Truk’s or to develope counter measures against the new technology.
2. OBJECTIVES
STRUCTURE: Each team will have a Commander. That Commander will facilitate the team to ensure success.
During the event, side missions will be handed down to each commander from the admin or combat controller. The commander will then delegate side missions as they see fit.
FOB (Forward Observation bases): Each team will have a pre-determined FOB (respawn). Marked on the map. Each player may bring water/BB’s/equipment to the FOB. FOB’s are uncapturable. If under contention, admin will clear the area with “off map artillery”.
AO (area of Operations): Spread around the AO, an unannounced amount of Hades parts will be labeled and spread throughout the entire AO. It is up to each team to recover as many parts as they can. Parts will be marked for identification (to ensure players are selecting the right parts and not random items already in the AO). Once a player/squad finds a part, it is their job to get it back to their FOB. If a player is hit while carrying a part/objective, player must drop part where hit. If they bleed out part must remain, if Medic’d player may continue back to FOB with part.
Side mission props/objects will be marked/labeled differently, if a player obtains a side mission prop and brings it back to their FOB before side mission has been brought to a commander, that team will be docked points. If side mission part is found, it is recommended that the squad/player that found the object marks it on their map or calls it in to command. Even though the side mission prop may not be handed to your team, it is still recommended to keep track of side mission objects found in the AO.
Second Evolution: Once all Hades parts have been found (based on time, fight, endurance or admin) the second evolution will commence (after lunch). One team will set up 3 caches throughout the AO. They are to defend each cache. The other team must attack and capture each cache. If a defender dies and is not medic'd within 5 minutes that player must spawn at another cache and may NOT return to attacked/defended cache but must remain to defend the cahce they just spawned at. Attackers have unlimited lives, 5 minute bleed out time but NO 5 minute FOB time, they may re-enter the game immediately from the FOB.
Attackers may attack only one cache at a time, it is up to the commanders of each team to devise a strategy.
Side Missions: during the second evolution, the commanders will be handed side missions. Side missions will include taking pictures of key players and submitting them to admin or combat controller to ensure success. (This will be a sniper/spotter role).
3. LOGISTICS:
Points: Each side will have a crate for Hades part collection set in the FOB. Admin will continue to check each crate during game play until all parts have been recovered or time has run out. Each side will get points for each item obtained, side missions completed, and success or failure of movement of Hades. Some parts will be larger or require two people to carry (labeled as such). Larger items will be worth more in points.
Point deductions: Teams will be docked points if they bring a Side mission prop back to the FOB before mission deployment. If a team has un-sportsmen like conduct, team will be docked points.
Combat Controllers: Due to the amount of objectives and size of group, Admin will have 2 combat controllers, one for each side. CC’s are like admins but will be playing. They will help with side missions as well as ebb and flow of the game. Any issues, questions, hit calling, honorable play mentions may be brought to CC’s.
HADES SPECIFIC MEDIC RULES:
Medics: Will NOT be carrying bandages. EVERY player will be asked to bring their own 2 ace bandages (or strips of cloth). There will be one medic for every 8-10 players (or depending on amount of players).
HITS:
If a player is hit, they must sit with deadrag in place (or move to a sfae spot NEARBY if in the line of fire) for 5 minutes. This is the bleed-out time. If a medic cannot bandage player within the 5 minutes player must return to FOB and wait another 5 minutes. Once completed player may head back into AO. If player is still in bleed-out time, opposing players may "search" the bleedout victim. To do this, simply put your hand on the bleedout victim and say "I am searching you". The bleed out victim must give up any and all parts/objectives, THIS INCLUDES SIDE MISSION OBJECTIVES. If the bleed out victim is carrying out a side mission and is "searched" he must give up the side mission documents. Side mission is then no longer accessible to the dead player. Captured side mission intel can be played out by apposing team for additional points.
SQUADS/COMMAND: It is up to the players to create and manage squads. Command and following orders will be highly recommended but not enforced. To ensure team success it is recommended to follow command and use to teamwork.
COMMS:
Admin 1
Truk’s (Yellow) 2-10
Irons (blue) 11-20
TEAMS:
Trukistan – Yellow Armband
1 x Commander
1 x Combat Controller (admin approved only)
4-6 Medics (Depending on player count)
1 x Sniper/Spotter Team
Ironia – Blue Armband
1 x Commander
1 x Combat Controller (admin approved only)
4-6 Medics (depending on player count)
1 x Sniper/Spotter Team
EXTRAS:
Admin will hand out extra options to Commanders to help ebb and flow of game.
*Reserve right to change as needed.