Post by GZNails on Jun 10, 2013 16:18:10 GMT -5
Hades II
June 22, 2013
Durango Colorado
June 22, 2013
Durango Colorado
0900 - 1000 Chrono / checkin
1000 - 1030 Briefing
1030 - 1730 Full Day Evolution
1730 - 1800 Raffle
1800 AO Closes
OpOrd
Situation:
After Hades I concluded, Trukistan had obtained more Hades Rocket parts than Ironia. They were able to fend off an Ironia offensive and held on to the last Cache. After a stalemate, Trukistan was able to scavenge up more Hades Rocket parts and fill in the gaps. They now have a working Hades Rocket and are prepared to use it against Ironia. Ironia’s intelligence network confirmed this fact and is now mounting an offensive to try to halt the launch and reclaim their rocket technology.
Objectives:
There are many objectives in play for Hades II.
1a. Primary Objective (Trukistan) - The Hades Rocket must be moved from its current location to either the primary launch pad or a secondary pad needs to be captured and used for launch.
i. Trukistan to move Hades to a pad and defend for approx 25 minutes once rocket touches pad. Rocket requires 4 players touching it to move. Walking pace required when moving.
ii. If Rocket launches, Hades is no longer in play.
1b.Primary Objective (Ironia): Ironia to find rocket to capture it and bring it back to their FOB. Rocket requires 4 players touching it to move. Walking pace required when moving.
i. Ironia to reclaim rocket from Trukistan and transport to FOB. Rocket requires 4 players touching it to move. Walking pace requires when moving.
ii. Once placed at FOB Hades is out of Play.
2. Launch pads - There are 3 launch pads within the AO (Marked on map). One primary and 2 secondary. The two secondary pads may be captured. To capture the pad, turn the stick to your team color. Once captured that pad may be used as a respawn by the team that captured it. If under contention (BB’s are flying over it, near it and players are having to shoot near it) the pad may no longer spawn units. Once the firefight moves away from the pad (100 feet) the pad may be used as a spawn point again.
3. Parts - The ao is still littered with Hades Parts. Teams still get points if parts are found and brought back to their FOB (not captured Pad).
4. Radio Towers - There are 3 radio towers found within the AO (marked on Map). Turn the pole so your team color is up. After the game is over Admin will check all three comms towers to see who has the most out of three. This outcome will affect Hades III.
Side Missions: There will be 2-3 side missions for each Commander to hand out to squads. These will be timed and each team will have to execute side missions based on Commander’s intent. If you participated in a side mission at Hades I please allow other players the chance to partake in a side mission.
Structure:
Each team will have a Commander and a Combat Controller. Teams will be divided up into squads (per registration).
LOGISTICS:
Points: Game is based on points. Parts capture, Hades Launch/Capture, Side mission completion will earn team points.
Point deductions: Teams will be docked points if they are not safe (eye pro removal in AO, not minding MED’s etc). If a team has un-sportsmen like conduct, team will be docked points.
Combat Controllers/Admin: Due to the amount of objectives and size of group, Admin will have 2 combat controllers, one for each side. CC’s are like admins but will be playing. They will help with side missions as well as ebb and flow of the game. Any issues, questions, hit calling, honorable play mentions may be brought to CC’s. Admin will be in play for Hades II.
HADES SPECIFIC MEDIC RULES:
Medics: EVERY player will be asked to bring their own 2 ace bandages (or strips of cloth). There will be one medic for every 8-10 players (or depending on amount of players). To medic a dead person, wrap bandage around arm. Downed players may NOT SPEAK. the ONLY thing they are allowed to say is “medic”.
HITS:
If a player is hit, they must sit with deadrag in place (or move to a safe spot NEARBY if in the line of fire) for 5 minutes. This is the bleed-out time. If a medic cannot bandage player within the 5 minutes player must return to FOB and wait another 5 minutes. Once completed player may head back into AO and will put their bandage back in their bag to be used again. If player is still in bleed-out time, opposing players may "search" the bleedout victim. To do this, simply put your hand on the bleedout victim and say "I am searching you". The bleed out victim must give up any and all parts/objectives, THIS INCLUDES SIDE MISSION OBJECTIVES. If the bleed out victim is carrying out a side mission and is "searched" he must give up the side mission documents. Side mission is then no longer accessible to the dead player. Captured side mission intel can be played out by opposing team for additional points.
To spawn at Captured Pads:
Player must still wait 5 minutes at Pad to respawn. If the pad is under contention players MUST move off pad and respawn at FOB or if other pad is captured spawn at that location.
SQUADS/COMMAND:
It is up to the players to create and manage squads. Command and following orders will be highly recommended but not enforced. To ensure team success it is recommended to follow command and use to teamwork.
COMMS:
Admin 1
Truk’s (Yellow) 2-10
Irons (blue) 11-22